Tuesday, 18 August 2009

Beach - Augoust


I have create this image on the left for my university assignment of module 3D Modelling and Animation as well, for first semester's assignment and is about the month August and has as theme the beaches at the exotic resorts. I create also this image on 3DS MAX STUDIO 9.

On this image first I design a plain and I add on it with the help of the material editor and one 24-bitmap image the plain to sand for the beach.Secondly I made anther plain for sea and with the same way, material editor, I made it look like a sea, I found from Google images an image I liked it and I converted on bitmap on Adobe Photoshop and I fit it on the object I liked.The same way was and the sky at the background.I made one more plain for the towel on the sand I converted to a editable poly and I made it look more realistic as someone laid on it and he left.The ball it is just a sphere with colours on it, the colours are one bitmap image created on Adobe Photoshop by me.Also on this image we can see and an umbrella, I create this object with to spheres and I used the proboolean tool to separate the half of the sphere and to make look like an umbrella after I add one stick at the bottom of the half sphere to make it a beach umbrella, also I put colours on this object as the material editor and a bitmap image with bamboos sticks on it.

Toy - September

Here I will tell you about 3dsmax 3dmodel baby game studio tutorial.I have used following techniques in this 3ds max tutorial.Spline Modelling.
First of all you will press (ctrl +N) now you will see the new window is openNow click on the Geometry > Standard primitives > Plane creates a plane like thisin the top view and set like this in the front view
Now click on the rectangle button and use the following setting create a rectangle like thisin the front view
Apply the Extrude modifier, set the (Amount: 5) your rectangle should like this
Pick the (select and rotate) tool in the main toolbar rotate the rectangle like this
Select the rectangle click on the Mirror button you will see the Mirror palette is openUse the following setting your rectangle should like this
Select the both rectangle drag it and release you will see the clone option window is openUse the following setting set the both rectangle like this
Use the following setting create a circle like thisApply the Extrude modifier, set the (Amount 10.5)Set the Circle like this
Select the circle drag it and release you will see the clone option window is openUse the following setting set the both circle like this
Use the following setting create a rectangle like thisApply the Extrude modifier, set the (Amount: 5) Set the rectangle like this
Select the both rectangle drag it and release you will see the clone option window is openUse the following setting set the both rectangle like this
With the still select the both rectangle drag it and release you will see the clone option window is openUse the following setting set the both rectangle like this
Select the cylinder drag it and release you will see the clone option window is open
Now create a multiple of the sphere with the help of the clone option palettethen set the spheres like this in the front view
Open the material windowClick on the diffuse map button then select the Bitmap optionPick the wood jpg like this and assign the wooden object
In the remaining material just select the colour and give some shining and assign to the object
After assign the material press (F9) and you will see the final is readySave the file in your folderThanks for watching

From an idea of a tutorial at "tutorialized.com"

Bed - December

Here I will tell you about 3dsmax 3dmodel 3d sleeping bed studio tutorialI have used following techniques in this 3ds max tutorial.Editable poly techniques and basic standard primitives modelling
First of all you will press (ctrl +N) now you will see the new window is openClick on the Geometry > Standard primitives > Box and use the following settingCreate a Box in the top view
Now apply the Edit poly modifier then select the polygon modeMake a selection like this
Click on the Bevel button and you will see the Bevel polygon palette is openthen set the Height: 0.572Outline Amount: - 2.015Bevel type: Local Normal
Again make a selection like this then click on the extrude buttonSet the Extrusion Height:-3.0Extrusion type: Local Normal
Your box should like this in the top view
Use the following setting create a chamfer Box like this in the top
Use the following setting creates a cylinder top view and set like thisin the front view
Select the cylinder drag it and release you will see the clone option palette is openSelect Instance ModeNumber of copies: 3
Click on the line button and create a line like this in the front viewOpen the rendering paletteSelect the Enable in Rendering and Enable in View portSet the (Thickness: 2.5)Your line should like this in the front view
Now apply the Turbo Smooth Modifier and press (Ctrl +V) you will see the clone option paletteSet the (Number of copies 1) now set the line like this
Use the following setting create a box like this in the front viewSet the box like this in the left view
Now repeat the step [8] and set the box like this in the left view
Click on the line button Open the rendering paletteSelect the Enable in Rendering and Enable in View portSet the (Thickness: 2)Your line should like this in the front view
Select the Lines and press (Ctrl +V) you will see the clone option paletteSet the (Number of copies 1) now set the lines like this in the front view
Use the following setting create a Box and Chamfer BoxSet like this in the left view
Select the Lines Press (Ctrl +V) you will see the clone option paletteSet the (Number of copies 1) now set the group of line at the top
Use the following setting create Box in the Left viewPress (Ctrl +V) you will see the clone option paletteSet the (Number of copies 1) now set the box like this in the front view
Use the following setting create Cylinder in the front viewPress (Ctrl +V) you will see the clone option paletteSet the (Number of copies 1) now set the Cylinder like this in the front view
Again use the following setting create a Sphere and Cylinder Top viewSet the object like this in the Left view
Now select the Objects now create a 3 more copies of the object with the help ofClone option then set the objects like this
Click on the rectangle tool and use the following settingCreate like this in the left view
Open the material windowIn the first and second material import these maps and assign to the object see in the final imageIn the third material just select white color and give some shining and assign to the rectangle